![]() Speaking for myself, I can always steal great ideas (like the Bhut pilgrim) even from a 2E module. RttKotB is ready to play without a lot of prep work it may not fit your game, and it may not be *yours* but it is fresh and ready to play with little prep. ) The KOTB is bare bones, and yes I like that too, but it takes a bit of effort to flesh it out. (Although I've done my job of giving him BD&D "first game" nostalgia instead of 3E. It is fresh and exciting to my 7-year-old son, but I don't expect it to still be 20 years from now. But let's face it, a lot of that "excitement" was novelty that can never be recaptured, and a lot of it is nostalgia. It's solid, wears well and is still both solid and fun. 20 years ago, the first time I played it. It doesn't feel very old school, but it's still fun. If you have players who have played the original a dozen times, this is nostalgic yet fresh. This is where we spent the most time, and the real meat of the module. interesting rooms, cool details, well done tactical setups, plenty of action. I kind of lamely glossed over those parts. Unpronouncable names, obscure gods with obscure rites that I couldn't relate easily to my campaign, but too entwined in the adventure to easily change. I hated - HATED the weird babylonian mythos. We had a lot of fun in the necromancer's lair. The halfling bandits were a big hit and became NPC fixtures. The minotaur maze is more plausible but my players hated it, they left as quickly as they coudl find their way out and never returned. the caves were different, but still fun. I liked the wilderness encounters a lot I didn't want a gratuitous reference to B4 and didn't like the vow of silence. The warrior maiden of Madura was annoying. I just skimmed it, used a few details and personalities I liked, and ignored the rest. Maybe good for a Living Greyhawk type thing but not really old school. the NPCs were amusing but a bit overdetailed, too much information and too interconnected. (shrug) Easy to fix tho, I used the original setup with castellan and soldiers and stuff. It seemed kind of lame that the keep had been left to it's on deviced and now seemed to be run by women. ![]() It has a slightly different flavor than old school D&D - a lot more detail. I don't play 2E, I think I ran it in Fudge and again later in C&C. I've run it a couple of times and we enjoyed it a lot.
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